Using the official source and existing macOS and iOS ports as a base, Vymazal added the new control system, a new audio back-end with high-pass audio filter to remove an annoying clicking nose, and enough "glue" to interface the original C-code Quake with Objective C and Watchkit. Vymazal's work with porting Quake to the Apple Watch platform was assisted by id Software's long-standing agreement to release the source code to earlier game engines as they are replaced. 2021's Apple Watch Series 7, meanwhile, has a dual-core 64-bit Arm-based chip running at up to 1,800MHz and 1,024MB of RAM. Programmers Tomas Vymazal and Mikkel Gravgaard have just released a Quake 1 port for Apple Watch, but youll need to build the project yourself before playing. That Quake can be run on an Apple Watch should come as little surprise: the game, complete with CPU-driven software renderer, launched in 1996 as a true-3D follow-up to the popular Doom franchise with the recommendation that players have a 32-bit Intel Pentium processor running at 75MHz or more, 8MB of RAM, and a VGA-compatible display. This clever port of id Software's 1996 classic Quake puts a true-3D first-person shooter on your wrist.
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